Interview with Andrew Tavis


Andrew Tavis is the super smart, super amazing programer of our latest game Match-Match and we sat down with him this weekend because we wanted to let the kingdom know a little more about the man behind the code:

One Sock Prince (OSP): What was it like to program Match-Match?
Andrew Tavis (AT): It’s one of the first games that I worked on, so it was fun. I came from a web-programming background, so translating that knowledge into a game was a fun challenge.

OSP: Where did you grow up and what got your brain into all that cool tech-y smartness that you have?
AT: I grew up in Austin. My dad had a business building PC clones when I was growing up, so I’ve always been comfortable around computers.

OSP: What are your favorite games to play?
AT: Nowadays it’s mostly iPhone / casual games like Words w/ Friends. Though a couple older favorites are Super Mario World and Final Fantasy 7.

OSP: Is making a facebook app hard? Any hoops you had to jump through?
AT: Not very hard once you figure out their eco-system. Getting the app working for users while it is unpublished and not open to the public is a bit of a chore, but they’ve improved it recently. The biggest challenge with HTML5 games is something that web-developers have been dealing with for a long time, and that’s cross-browser compatibility. Luckily there are some good engines out there that tackle a lot of that for you.

OSP: Because you programed it do you think you should get to play? (I mean you are just too good at the game)
AT: Ha ha, I promise I play fair (even though I’ve been accused of otherwise). The only advantage I have is one that goes to anyone who plays the game a lot. The more you play, the more gold you’ll earn, so you’ll be able to buy more power-ups and make better plays.

OSP: Anything else you want to tell us about yourself? (long walks on the beach? you like the color yellow?)
AT: I play drums and produce music in my spare time.

OSP: Any advice you got for anyone out there in the cyber webs?
AT: I was given 3 pieces of advice from an army ranger one time: 1) Don’t get lost. 2) Always look cool. 3) If you get lost, make sure you look cool.

Well thanks Andrew! All great advice. Luckily as a One Sock Prince I pretty much look cool all the time. Now to play some more Match-Match (one day I’ll beat you Andrew!!!)

-One Sock Prince

What is Match-Match?

Match-Match was born out of a trip to a friends summer cabin. Bored out of our minds we played every game in the house and Match-Match came to fruition out of mixing a couple of games up together. If you haven’t seen our description on the site yet, “Match-Match is a turn-based Pattern Completion game where players match the shapes and colors on their game pieces to the game pieces already in play.”
We released a soft version on Facebook a couple of months ago http://apps.facebook.com/match-match and so far we have had a great response. Of course our scoreboard leader is our resident programer Andrew Tavis (with whom we will be hearing from in a few blog posts from now).


Give yourself a chance to challenge some friends if you haven’t and let us know what you think!

Jumpin’ Jackabee Sneaky Peeky

Howdy my happy subjects! One Sock Prince here with a little sneaky peeky of my newest and about to be released title!

I stole this from our PR desk so you can get a little look into whats coming up:

“Jump into action with this puzzle platformer from One Sock Prince.

Jackabee is trapped in a twisted world of wind up monsters! Guide him past monsters, obstacles, and traps, while picking up delicious rewards along the way.

One Sock Prince is excited to bring you it’s first release onto the Ipad and Iphone game market. Leap through the many worlds standing in Jackabee’s path towards home. Escape the clutches of the mechanical monsters and earn rewards and treats along the way. Coming to the app store very very soon!”

An interview with the One Sock Prince

Hi all! Michael Piper here with an interview with one of the heads of One Sock Prince, Peter Apgar:

 

What inspired you guys to start One Sock Prince?
We want to make the games we want to play. Before the company, we spent many years making things cool. We wanted to transition over to make cool things, unfettered by client’s request.

 

What makes you an “Indie game studio”?
A lack of funding first and foremost. Most game studios that make big titles are associated with a publisher, companies like Valve, Nintendo, or EA. We don’t have the backing of such a publisher. This isn’t a bad thing, there are trade offs between being attached to a big name publisher like EA or doing it all by yourself. The advantage for us is we can still make very cool things, but retain our own creative control.

What sort of products are you wanting to produce?
Artistic Games that inspire us. We are a collection of art geeks, and so we want to make games that play to our strengths. Games are a chance to not just passively look and appreciate art, but to play and involve yourself with art.

What sort of challenges did you face in creating and maintaining the studio?
Stabilizing the work flow is our big challenge. A totally natural production on a project would allow for you to stop, examine issues, and change your mind on key ideas. When you are dealing with multiple projects at a time it can get pretty confusing.

Why a name like “One Sock Prince”?
It all started a couple years ago as a joke between friends. Our dog liked to steal socks and we decreed that Noki Dojo  was a bandit of socks. Which left me a ‘One Sock Prince’ because even as the ruler of my domain I was always missing a sock.

Are there any games that hold a strong nostalgia for you?
A lot of us are from the Super Nintendo era of games. So a lot of our games have been inspired from them.

Welcome Michael Piper, reporter extraordinaire!

Hello fellow gamers. My name is Michael Piper, and I’ve been brought on by One Sock Prince to take a look at the development processes of all of our upcoming titles starting with the new Jumping Jackabee. This blog will function as a developers blog, featuring articles with commentary from artists, engineers, and the rest of the staff of One Sock Prince about what is involved in making an indie game come to fruition on the app store.

Stay tuned for news, insights and everything else One Sock Prince related.

Signing off,
Michael Piper

Hello world!

Hello to one and all, I am the One Sock Prince and this is my magic paper web page! Here I and my team of reporting gnomes will tell tales of all my gamely creations. We will have interviews with my court artists and the clockwork coding wizards of my mighty kingdom. The very processes of my creations will be detailed to you, my loyal subjects, for my knowledge is one that I wish to share!

Stay tuned for more exciting posts and don’t forget to show your fealty by liking me on Facebook!